Eazel

I worked on designing a responsive VR design system, building interactive VR features, and iterating the website’s information architecture to improve usability.

Project Scope

WanderEase

Role

WanderEase

Tools

Figma, Tokens Studio, Zeplin, Adobe Creative Suite, VS Code, Storybook, Zoom

Yellow Flower
Yellow Flower
Yellow Flower

Observation from [Create Tracking Link] Flow

UX Flow Competitive Analysis: From Flow to Potential Selling Points

Ad Account A

광고 계정의

오디언스 A

광고 계정의

오디언스 B

광고 계정의

오디언스 C

에어브릿지

오디언스 N

에어브릿지

“오디언스 A”

에어브릿지

오디언스 M

에어브릿지

“오디언스 B”

광고 계정

오디언스 D

광고 계정

오디언스 D

현) “커넥션 대상", “커넥션된 오디언스"

광고 계정

오디언스 D

현) “커넥션 대상", “커넥션된 오디언스"

광고 계정

오디언스 E

광고 계정

오디언스 E

광고 계정

오디언스 E

광고 계정

오디언스 F

광고 계정

오디언스 F

광고 계정

오디언스 F

인증 계정 A

인증 계정 A

Connection A

Connection A

Connection B

Connection B

Ad Channel Type 1

OAuth-supported

Accounts

e.g. Meta

Ad Channel Type 2

Credential-Defined

Routes

Research Approach

Research Approach

Research Approach

As the product designer, I led efforts to identify and resolve critical design workflow and UX issues. I initiated collaborative design reviews and feedback sessions with the lead designer to align vision and improve efficiency.

Recognizing the need for consistency and scalability, I tackled major UX behavior and UI inconsistencies across web and app platforms that affected responsiveness, developer handoff, and delivery timelines—issues that had raised concerns among stakeholders and investors.

I also proposed streamlined design methodologies to restructure Eazel’s core service architecture, enhancing the integration and usability of more than six interconnected services within the platform.